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Tenth Anniversary Conference on Tangible and Embodied Interaction

February 14, 2016 - February 17, 2016

The ACM International conference on Tangible, Embedded and Embodied Interaction (TEI) addresses issues of human-computer interaction, design, interactive art, user experience, tools and technologies. The work presented at TEI focuses on physical interaction with computing technology and addresses design challenges, theories, experiences, systems, and new developments. TEI brings together this emerging field, providing a meeting ground for the diverse communities of research and practice—from computing, hardware, and sensor technology, to human-computer interactions, interaction design and computer supported cooperative work, to product and industrial design and interactive arts. The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, interactive exhibits, demos, hands-on studios, posters, art installations and performances.

At TEI’16 we celebrate the conference’s 10th anniversary. We see this anniversary as a perfect opportunity for recalling some of our founding values and complementing these with contemporary values, for re-emphasizing the relationship between interactive products and systems and the body, and for learning from each other’s approaches and rationales. At TEI’16 we wish to celebrate our trans-disciplinarity and create a setting where all of us can learn not only from our similarities, but perhaps even more from our differences. Through a wide palette of work ranging from highly technical to highly artistic, and from highly applied to highly conceptual or theoretical, we wish to trigger discussion and reflection, with the aim of emphasizing what binds us.

To do this we have established the theme ‘OUR BODY IS OUR MANUAL’. By reemphasizing our embodiment we can have a unique perspective in the HCI and related communities on contemporary developments including social design, systems design, sustainability and more. As the interactions we propose in our products and systems are aimed to inform our embodied selves, we should also allow ourselves to be informed by our bodies when designing and researching these interactions. Focusing on our embodiment allows us a perspective on our work other than ‘field of application’.


February 14, 2016
February 17, 2016


Unnamed Venue
Eindhoven, Netherlands + Google Map